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Tutorial duplicate detective
Tutorial duplicate detective






tutorial duplicate detective

Notice that because our start and end frames are the same, we shouldn’t see any actual change in our models position.ģ.

tutorial duplicate detective

Remember that SFM will generally paste from the location of the play head. Next we want to ctrl-c \ ctrl-v to copy and paste our key frames. Now select all our key frames at 0 seconds then hold shift and select our frames at 1.6 seconds, selecting all of our current frames. Expand \ Select our rig body for both models, put our play head at the 1.6 second key frame.Ģ. To do this we will simply copy and paste our entire loop, see the image below:ġ. This gives us another sequence to play with, and allows us to go past the time frame of the single loop (even if we never actually use it) while still being able to see our motion. To make this easier we will make our loop cover more than one cycle. So the first thing we want to do is have Tracer react properly to Francis’ motion and the best way to do that is to have her not mover until some force would have made her move in this case Francis. There is also the fact the rest of their body’s don’t move at all. However now that we have that we want to make it look better! Currently it is very robotic, they move in perfect sequence and that always looks wrong to our eyes. Again remember we were only interested in the rough motion. We can then copy our start key frames to a later point in our time line, in this case 1.6 seconds, to get our loop. Next we determine our loop length and pose our models at the new point in time on our graph editor timeline. So to briefly recap our process we first load and pose our models, picking a neutral starting point (the back end of a thrust is usually a good one). It can also be viewed here.Īt the end of the tutorial you can also find dmx for the loop created in this tutorial you will need the same assets (Tracer / Francis and Barbells room pack) Recap With those installed you should be able to load the scene and see our blocked loop animation. In order to use this dmx you will need to have the necessary models: dmx containing the 3 key frame loop, you can then open this file in SFM: If you want to follow along I have included a link to the result of tutorial 1, a Source Filmmaker. One of the main things is to make it so Tracer seems to react to what’s happening, rather than just moving in sequence. As I mentioned, all tutorial 1 dealt with was blocking our animation and there are lots of things we can do to make it look better. In this tutorial we will look at taking the blocked animation from the first tutorial and making Tracers reactions less robotic and mismatched. Probably the last tutorial for a bit, back to sexxors. This is the second part of the tutorial I posted the other day and is where I actually wanted to finish the first one, but it was a bit massive so I split it up.








Tutorial duplicate detective